DeathGift

amega

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Всем привет!
есть добрые скриптеры ?которые смогут добавить или изменить выдачу опыта и бонуса под статистику Army Ranks Ultimate

#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
#tryinclude <reapi>
#include <DeathGift>

#pragma reqlib DeathGift
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib DeathGift
#endif

#pragma semicolon 1

// Настройки:

#define USE_DOUBLE_JUMP // Двойной прыжок
#define USE_DAMAGE_MULT // Умножение урона

//#define AES_EXP // Для опыта Advanced Exp. System [https://dev-cs.ru/threads/1462/ ]
//#define AES_BONUS // Для бонусов Advanced Exp. System [https://dev-cs.ru/threads/1462/ ]
//#define AES_V4 // Поддержка старой версии AES

#if defined AES_EXP || defined AES_BONUS
#if defined AES_V4
#include <aes_main>
#else
#include <aes_v>
#define aes_add_player_exp(%0,%1) aes_add_player_exp_f(%0,float(%1))
#define aes_add_player_bonus(%0,%1) aes_add_player_bonus_f(%0,%1)
#endif
#endif

new const PLUG_NAME[] = "[DG] More Funcs";
new const PLUG_VER[] = "2.0.0";

public DG_OnBonusesInit(){
register_plugin(PLUG_NAME, PLUG_VER, "ArKaNeMaN");


#if defined _reapi_included
DG_RegisterBonus("DropWeapon", "@Bonus_DropWeapon", "Slot", ptString);
#endif

#if defined AES_BONUS
DG_RegisterBonus("AesBonuses", "@Bonus_AesBonuses", "Bonuses", ptInteger);
#endif

#if defined AES_EXP
DG_RegisterBonus("AesExp", "@Bonus_AesExp", "Exp", ptInteger);
#endif

#if defined USE_DOUBLE_JUMP
RegisterHam(Ham_Player_Jump, "player", "@Hook_PlayerJump", false);
DG_RegisterBonus("DoubleJump", "@Bonus_DoubleJump", "Duration", ptFloat);
#endif

#if defined USE_DAMAGE_MULT
RegisterHam(Ham_TakeDamage, "player", "@Hook_PlayerTakeDamage", false);
DG_RegisterBonus(
"DamageMult", "@Bonus_DamageMult",
"Duration", ptFloat,
"Multiplier", ptFloat
);
#endif

DG_RegisterBonus("Test", "@Bonus_Test", "Param123", ptInteger);
DG_RegisterBonus("Kill", "@Bonus_Kill");
DG_RegisterBonus("Freeze", "@Bonus_Freeze", "Duration", ptFloat);
DG_RegisterBonus(
"Burn", "@Bonus_Burn",
"Duration", ptFloat,
"Interval", ptFloat,
"Damage", ptInteger
);
DG_RegisterBonus(
"Poison", "@Bonus_Poison",
"Duration", ptFloat,
"Interval", ptFloat,
"Damage", ptInteger
);
DG_RegisterBonus(
"ScreenShake", "@Bonus_ScreenShake",
"Amplitude", ptInteger,
"Duration", ptInteger,
"Frequency", ptInteger
);
DG_RegisterBonus(
"ScreenFade", "@Bonus_ScreenFade",
"Duration", ptInteger,
"HoldTime", ptInteger,
"Red", ptInteger,
"Green", ptInteger,
"Blue", ptInteger,
"Alpha", ptInteger
);
}

// Тестовый бонус
@Bonus_Test(const UserId, const Trie:p){
log_amx("[TEST] UserId = %d", UserId);
log_amx("[TEST] Param123 = %d", DG_ReadParamInt(p, "Param123"));
}

// Смерть :)
@Bonus_Kill(const UserId, const Trie:p){
user_kill(UserId);
}

#if defined _reapi_included
// Выпадение оружия
@Bonus_DropWeapon(const UserId, const Trie:p){
new strSlot[16]; DG_ReadParamString(p, "Slot", strSlot, charsmax(strSlot), "primary");
rg_drop_items_by_slot(UserId, GetSlot(strSlot));
}
InventorySlotType:GetSlot(const slotName[]){
if(equali(slotName, "primary") || equali(slotName, "prim"))
return PRIMARY_WEAPON_SLOT;
else if(equali(slotName, "secondary") || equali(slotName, "sec") || equali(slotName, "pistol"))
return PISTOL_SLOT;
else if(equali(slotName, "knife"))
return KNIFE_SLOT;
else if(equali(slotName, "gren") || equali(slotName, "grenade"))
return GRENADE_SLOT;
else if(equali(slotName, "c4") || equali(slotName, "bomb"))
return C4_SLOT;

log_amx("[Error] Undefined slot name '%s'", slotName);
return NONE_SLOT;
}
#endif

// Заморозка
#define FROZEN_TASK_OFSET 12354
@Bonus_Freeze(const UserId, const Trie:p){
set_pev(UserId, pev_flags, pev(UserId, pev_flags)|FL_FROZEN);
set_task(DG_ReadParamFloat(p, "Duration"), "@Task_FrozenRemove", UserId+FROZEN_TASK_OFSET);
}
@Task_FrozenRemove(const TaskId){
new UserId = TaskId - FROZEN_TASK_OFSET;
new Flags; Flags = pev(UserId, pev_flags);
Flags &= ~FL_FROZEN;
set_pev(UserId, pev_flags, Flags);
}

// Поджог
#define BURN_TASK_OFSET 31154
#define RM_BURN_TASK_OFSET 31654
new pBurnDmg[MAX_PLAYERS+1];
@Bonus_Burn(const UserId, const Trie:p){
pBurnDmg[UserId] = DG_ReadParamInt(p, "Damage");
set_task(DG_ReadParamFloat(p, "Interval"), "@Task_BurnHurt", UserId+BURN_TASK_OFSET, _, _, "b");
set_task(DG_ReadParamFloat(p, "Duration"), "@Task_BurnRemove", UserId+RM_BURN_TASK_OFSET);
}
@Task_BurnHurt(id){
id -= BURN_TASK_OFSET;
ExecuteHam(Ham_TakeDamage, id, 0, 0, float(pBurnDmg[id]), DMG_BURN);
}
@Task_BurnRemove(id){
id -= RM_BURN_TASK_OFSET;
remove_task(id+BURN_TASK_OFSET);
}

// Тряска экрана
@Bonus_ScreenShake(const UserId, const Trie:p){
message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0, 0, 0}, UserId);
write_short(DG_ReadParamInt(p, "Amplitude")*4096);
write_short(DG_ReadParamInt(p, "Duration")*4096);
write_short(DG_ReadParamInt(p, "Frequency")*4096);
message_end();
}

// Ослепление
#define SF_FADE_OUT 0x0000
@Bonus_ScreenFade(const UserId, const Trie:p){
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0, 0, 0}, UserId);
write_short(DG_ReadParamInt(p, "Duration")*4096);
write_short(DG_ReadParamInt(p, "HoldTime")*4096);
write_short(SF_FADE_OUT);
write_byte(DG_ReadParamInt(p, "Red", 255));
write_byte(DG_ReadParamInt(p, "Green", 255));
write_byte(DG_ReadParamInt(p, "Blue", 255));
write_byte(DG_ReadParamInt(p, "Alpha", 255));
message_end();
}

// Опыт и бонусы AES
#if defined AES_EXP
@Bonus_AesExp(const UserId, const Trie:p){
aes_add_player_exp(id, DG_ReadParamInt(p, "Exp", 1));
}
#endif
#if defined AES_BONUS
@Bonus_AesBonuses(const UserId, const Trie:p){
aes_add_player_bonus(id, DG_ReadParamInt(p, "Bonuses", 1));
}
#endif

// Отравление
#define POISON_TASK_OFSET 86723
#define RM_POISON_TASK_OFSET 86323
new pPoisonDmg[MAX_PLAYERS+1];
@Bonus_Poison(const UserId, const Trie:p){
pPoisonDmg[UserId] = DG_ReadParamInt(p, "Damage");
set_task(DG_ReadParamFloat(p, "Interval"), "@Task_PoisonHurt", UserId+POISON_TASK_OFSET, _, _, "b");
set_task(DG_ReadParamFloat(p, "Duration"), "@Task_PoisonRemove", UserId+RM_POISON_TASK_OFSET);
}
@Task_PoisonHurt(id){
id -= POISON_TASK_OFSET;
ExecuteHam(Ham_TakeDamage, id, 0, 0, float(pPoisonDmg[id]), DMG_POISON);
}
@Task_PoisonRemove(id){
id -= RM_POISON_TASK_OFSET;
remove_task(id+POISON_TASK_OFSET);
}

// Двойной прыжок
#if defined USE_DOUBLE_JUMP
#define DOUBLE_JUMP_TASK_OFSET 14315
new bool:szTwoJump[MAX_PLAYERS+1];
new szTwoJumpNum[MAX_PLAYERS+1];
new bool:szDoTwoJump[MAX_PLAYERS+1];
@Bonus_DoubleJump(const UserId, const Trie:p){
szTwoJump[UserId] = true;
set_task(DG_ReadParamFloat(p, "Duration"), "@Task_DoubleJumpRemove", UserId+DOUBLE_JUMP_TASK_OFSET);
}
@Task_DoubleJumpRemove(id){
id -= DOUBLE_JUMP_TASK_OFSET;
szTwoJump[id] = false;
}
@Hook_PlayerJump(id){
if(szTwoJump[id]){
new szButton = pev(id, pev_button);
new szOldButton = pev(id, pev_oldbuttons);
if((szButton & IN_JUMP) && !(pev(id, pev_flags) & FL_ONGROUND) && !(szOldButton & IN_JUMP)){
if(szTwoJumpNum[id] < 1){
szDoTwoJump[id] = true;
szTwoJumpNum[id]++;
PostTwoJump(id);
return HAM_IGNORED;
}
}
if((szButton & IN_JUMP) && (pev(id, pev_flags) & FL_ONGROUND)) szTwoJumpNum[id] = 0;
}
return HAM_IGNORED;
}
PostTwoJump(id){
if(szTwoJump[id]){
if(!is_user_alive(id)) return;
if(szDoTwoJump[id]){
new Float:szVelocity[3];
pev(id, pev_velocity, szVelocity);
szVelocity[2] = random_float(295.0,305.0);
set_pev(id, pev_velocity, szVelocity);
szDoTwoJump[id] = false;
return;
}
}
return;
}
#endif


// Больше урона
#if defined USE_DAMAGE_MULT
#define MULT_DAMAGE_TASK_OFSET 41546
new Float:pMultDmg[MAX_PLAYERS+1];
@Bonus_DamageMult(const UserId, const Trie:p){
pMultDmg[UserId] = DG_ReadParamFloat(p, "Multiplier", 1.25);
set_task(DG_ReadParamFloat(p, "Duration"), "@Task_MultDamageRemove", UserId+MULT_DAMAGE_TASK_OFSET);
}
@Task_MultDamageRemove(id){
id -= MULT_DAMAGE_TASK_OFSET;
pMultDmg[id] = 0.0;
}
@Hook_PlayerTakeDamage(victim, inflictor, attacker, damage, damagebits){
if(pMultDmg[attacker] > 0.0)
SetHamParamFloat(4, damage*pMultDmg[attacker]);
return HAM_IGNORED;
}
#endif

 

admin646

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@amega, Вряд ли кто-то будет это бесплатно переделывать. На dev-cs есть раздел Купить/Продать, возможно только туда обратиться.
 
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